Notification storm → breath
Chaos → calm · 2026-10-06
Related guide: How to Add Sound Effects and Music to AI-Generated Videos
Claude Opus 5.5
Prompt
A 10-second notification storm that dissolves into one long breath in D. Frame 0 fires an alert stack: five different notifications at once over a tense pulse. For four seconds, UI sounds pile up faster and faster at 100 BPM. There are two-tone FM chimes, quick tri-tone alerts, bubble "message" pops, rattling phone vibrations and rapid keyboard ticks, all in clashing keys and scattered across the stereo field, over a low throb that speeds from eighths to sixteenths. At frame 120 (4.0 s) every notification mutes within 3 ms. What follows is a single slow swell, like a long inhale and exhale: shaped noise through resonators tuned to D (D, A, D, F#, A, plus a soft mono D sine). A broad filter opens as the breath fills, peaks near 7 s, then closes and sighs to silence by 10 s.
Metrics
- Integrated LUFS
- -13.7 LUFS
- True peak
- -7.4 dBTP
- Length
- 10s · 480,000 samples @ 48000 Hz
- Target master
- -14 LUFS · peak ≤ -1 dBTP
- Checks
- Passed
Spectrogram

Generated code
Loading…Timing & cues
100 BPM · 30 fps · seed 120903
- Frame 0: alert stack
- Frame 120: notifications mute / breath begins
Storm (0-4 s): Poisson-timed notifications accelerating from ~7/s to ~30/s, made of two-tone additive glass chimes, tri-tone triangle alerts (major, diminished and quartal shapes), pitch-swept bubble pops, 165 Hz phone-vibrate buzzes with a rattle, and SVF 'sent' swooshes, in clashing keys over a mono low throb that doubles from 8ths to 16ths. At f120 the storm bus closes with a 3 ms raised-cosine fade ending on the cue sample. The breath (4-10 s) is one inhale/exhale envelope (peak 7 s) on decorrelated noise through narrow resonators at D3, A3, D4, F#4, A4, D5 and A5, plus an SVF 'mouth' band-pass that opens and closes with the breath, a faint air band and a soft mono D2 sine. Everything under ~200 Hz is kept mono.
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