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Whoosh into hit

Drops & transitions · 2026-10-05

Made with Local numpy synth

Agent target: Claude Opus 4 (`claude-opus-4-20250514`)

Fast tempoEnergeticBright
0 copies0 downloads
Space to play/pause when focused

Prompt

Make a 2 s whoosh stinger sound effect for video at 30 fps.
Output: one WAV, 48 kHz / 16-bit / stereo, exactly 96000 samples.
Python + numpy/scipy only. Synthesise everything (no samples, no downloads). Fixed random seed.
Sound: band-pass noise sweep up into metallic hit at frame 30.
Master: −14 LUFS integrated, true peak ≤ −1 dBTP.
Verify length, loudness, peak with ffmpeg ebur128; render spectrogram; fix until checks pass.

Metrics

Integrated LUFS
-7.4 LUFS
True peak
-0.7 dBTP
Length
2s · 96,000 samples @ 48000 Hz
Target master
-14 LUFS · peak ≤ -1 dBTP
Checks
Passed (runner)

Spectrogram

Spectrogram for Whoosh into hit

Generated code

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Timing & cues

120 BPM · 30 fps · seed 42

  • Frame 30: hit

Generated by runner (mock mode).