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Whoosh into hit
Drops & transitions · 2026-10-05
Made with Local numpy synth
Agent target: Claude Opus 4 (`claude-opus-4-20250514`)
Fast tempoEnergeticBright
0 copies0 downloads
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Prompt
Make a 2 s whoosh stinger sound effect for video at 30 fps. Output: one WAV, 48 kHz / 16-bit / stereo, exactly 96000 samples. Python + numpy/scipy only. Synthesise everything (no samples, no downloads). Fixed random seed. Sound: band-pass noise sweep up into metallic hit at frame 30. Master: −14 LUFS integrated, true peak ≤ −1 dBTP. Verify length, loudness, peak with ffmpeg ebur128; render spectrogram; fix until checks pass.
Metrics
- Integrated LUFS
- -7.4 LUFS
- True peak
- -0.7 dBTP
- Length
- 2s · 96,000 samples @ 48000 Hz
- Target master
- -14 LUFS · peak ≤ -1 dBTP
- Checks
- Passed (runner)
Spectrogram

Generated code
Loading…Timing & cues
120 BPM · 30 fps · seed 42
- Frame 30: hit
Generated by runner (mock mode).